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About Me
Tiffany
Tiffany Vu (asaphira). Currently a SJSU Animation/Illustration major. Inspired by the game (Nintendo) and animation (Miyazaki) industries, I anticipate to become a concept artist.
As promised, here are the pages for my 114 portfolio. Because the previous posts already contain many animal drawings, I've left them out. Below are the figure drawing spreads plus sketchbook spreads and other work spread. Note: Some of the works have been posted here before.
It's done! It's really done!!! My classmate 某S and I have started working on this since Thanksgiving along with finals. Since we did not have time to animate our models as a class, Gustlin made "dancing Ultraman" one of the extra credit options for final. Dude, we so couldn't pass up the opportunity. It didn't even matter whether it was extra credit or not, for we just wanted to animate our Ultramans!
Copyrights go to Tsuburaya Productions and Shuuchishin. This is a student project only and is not affiliated with the company. No profits were made from it.
Ultraman Taro by me, Ultraman Zoffy by 某S. Song: 羞恥心 (Shuuchishin) by 羞恥心
We've reached our physical limit because of the project, but after seeing Gustlin's and the class' great laughters as well as the audience's during the A/I screening in the Washington Square Hall (the giant screen!!!) as the last item to show, the whole week of full-pilot animating non-stop was SO worth it!! 100% satisfactory (●´Д`●)!!
The whole process was so surreal... I mean, a total of 2688 frames animated, done with no instructions and zero experience on 3D animating. Plus, we started from scratch: searching for references, drawing blueprint, modeling, UV mapping, rigging, painting weight, and finally, animating... It was a miracle we finished it. We just want to keep screaming, as words can't come close to describing our hype. I think this type of passion will be hard to come by a second time. But because of 129A, this semester was truly lots of fun.
Mascots are yours truly, respective of our Ultraman's.
Some in-progress shots of many. Preview:
★ MORE SHOTS and EXTRAS below! ★
"Pika-Pika" (shiny-shiny) Drama: *insert soap opera lines*
Forgot to render with light, and... this Ipod nii-san happened. *LAUGHS* "Hey You!"
And this is an extra animation we made for Gustlin. Three things he either loves or loves to say. The reactions were... epic.
Here's my final "sack pantomime" for my 2D animation class. The assignment is basically to make the sack have a change of emotion due to contact with an object.
Music is track 21 "Kirby's Hill" from the Kirby anime OST, composed by Akira Miyagawa. I apologize for the lightness and the slight static. >.<
Will upload my updated portfolio pages after converting them to jpgs. Please look forward!
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This is our next project: T800 Endo Self Portrait. Basically it's a self-version with the Terminator T800 Endoskull. That is... if we have enough time to finish it within just 3 weeks. I would love to have it finished. Current progress: Skull: 20 hours. Head (plus teeth, tongue): close to 50 hours.
Btw, it's not the end of Ultraman! We (hopefully) will still do something with the model. Even if we don't, I personally will do something.
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EDIT: Combined previous post together with this post.
After understanding his character much more than before, I was so compelled to do him justice that I scrutinized on the references very much. Another major inspiration was the Ultraman Mebius & Ultraman Brothers theme song Mirai. The melody feels so hopeful, genuine, and heroic that it got me much into the Ultraman mood.
I fixed proportion-related issues (taller now), changed the material for his bracelet, and finally got his glow to work the way I want it to! His eyes are now concave in. Also included a back shot to show the band behind Taro's head that's in his recent design. タロウ教官!ヽ(´∀`)ノ
Copyrights go to Tsuburaya Productions. This is a student project only and is not affiliated with the company. No profits were made from it.
Including the recent skeleton building/rigging PLUS some more geometry modification, it's at around 100 hours with 13,418 polys.
/Edit: Here's one with better lighting.
Below are old work-in-progress screenshots as well as detailed shots.
Previous WIP from October 2, 2009:
A total of 13,154 polys, around 80 hours of sleep deprivation spent on modeling and mapping, I must say I'm extremely proud of the outcome. There are still places that I might minorly tweak, but here are the images as of the past Wednesday (9/30)! I am dying to see this animated! >w<
Here are some figure drawings I did during the past month. Have to say I'm a bit rusty >< But.. let's fire it up!! All done in ball-point.
And then more giraffe drawings from the past two weeks, sprinkled with bits of improvement! There's simply too many, so I just selected a few to show. Also all done in ball-point.
For our Intermediate 2D Animation, we were required to go to the zoo and pick an animal to do gestures on. I chose the majestic giraffe! They're such gentle-looking creatures. They're all 1-2 min. gestures, and at most 5 min. for any long drawings. All done with ball-point pen.
Time to revive this blog. For our intermediate(?) Maya class, our first project is Ultraman! We get to choose which family/member to model, and I chose Taro ♥ The research (and the stumbling upon some unexpected crack stuff) has resurfaced some many nostalgia and caused me to adore the characters to no end, so I've been very compelled to do Taro as much justice as possible XD Honestly, I would never have expected to be this excited about Maya as now. TAROOO!
Current WIP. Almost 13k polys and around 40 hours spent.
Prior to modeling, we all had to create a model sheet.
Wannabe concept art not really, inspired by St. Stephen's Green and lots of David Lanz piano (♥!). Originally twas gonna be just a boy, but since it's Ireland inspired, he became a fairy. My scanner does something strange to the lines' color, so I camera-shot it.
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I cannot believe it's over, but I am back from my Paris trip. You can read about the adventures from our SJSU Paris 2009 blog. As posted there, though the trip [has ended], it's only the beginning of a new journey in art. The class has helped me mature a lot in how to approach creating art and become more intelligent, and I'm extremely thankful for John for selecting us all for it.
Here is my final painting for my Illustration class. Obviously there are many changes (more like additions) done to the original design... Can't say I'm satisfied with the final result. The perspective and lighting was tricky, but the class has made me more critical on design choices. I will practice more in the future! :)
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The final product of my Intro to 3D (Maya) class with a total of 39,130 Tris. I've spent days on it and still hoped for more time on it. Below is me playing around with the Paint Effects:
Copyrights go to GAMES WORKSHOP Ltd. This is a student project only and is not affiliated with the company. No profits were made from it.
Current WIP project for my Maya class. We're to model a low poly-count war vehicles from Warhammer (though some steered off with real-life vehicles). Mines is the Thunderhawk Gunship. I found the plans/blue prints from Warhammer 40K Imperial Armour Vol 2 Space Marines & Forces Of The Inquisition. Copyrights go to GAMES WORKSHOP Ltd. and this project is not affiliated with it.
...Man, it's not like the bolts get noticed anyways, yet we have to put them. And this isn't even all of it =A=; There are way more details than the previous WIP, I assure you. It's 5AM.... Total of close to 37k poly count, even though our original goal was it keep it at 10k. *LAUGHS*
More details and mapping will be added to the final thing.
Plein air I did couple hours ago. AGH! Caterpillars dropped down from some branch while I was painting, and one landed on my pants! That's freakier than flies and bugs on the ground combined. O_O
We were supposed to use the palette we chose for our 'tidepool' painting... though I was kinda off. It should've been a bit more saturated (more orange). If I touch it up later tonight or tomorrow, I will reupload a new one.
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